Chapter 620: The Meaning of "Nothing Is True, Everything Is Permitted"
PS: Assassin's Creed 1 will be written as a prologue, so it will be relatively short, whereas Assassin's Creed Brotherhood, having a multiplayer mode, is the main portion intended for the players.
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Boss Fang cast a glance at the missions for this series, noting that the first few were still rather simple, such as Assassin's Creed 2 and Assassin's Creed Brotherhood.
And through a brief comparison, Boss Fang found that Assassin's Creed Brotherhood was the easiest mission to achieve in the series, requiring merely that the player count for Assassin's Creed reach over 2000.
These 2000 players also included those from the old shop.
The new shop already had several hundred people on its side, but quite a few at the old shop were playing online games during this time slot, after all, not everyone was like Old Master Nalan whose gear was fully completed, such luck being essentially one in ten thousand.
Therefore, adding the players of the three old shops together, they only had barely a little bit more than the new shop.
Yet even so, the release permissions for Assassin's Creed Brotherhood were already on the verge of being unlocked.
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At this moment, Irina was practically driven to the brink of frenzy.
She distinctly felt that this guy was just using sophistry, yet it somehow still felt entirely reasonable.
Could it be that she herself would have to play as an assassin like this in the future?!
She could hardly bear to look straight at the word assassin anymore.
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On the other side, as a peace-loving little elf, Sera had clearly not been corrupted by Boss Fang, though she still felt that Boss Fang's combat process indeed possessed its own merits.
Or rather, the entire game itself had factored in the scenario of a failed infiltration and provided its own way to handle it.
That was the formidable combat skill exhibited when Fang Qi charged into the crowd.
Setting aside how many of his own inherent combat skills Fang Qi utilized, at least the counter-attack technique was inherently present within the game.
A counter-attack was a technique of killing in reverse by parrying the opponent's sword, utilizing the momentum to make them lose their balance, and then aiming directly at their vital points.
The way it was used in the game was somewhat similar to the Flash from Devil May Cry.
Yet for a technique like the Flash, it was almost impossible for humans to keep up with that level of intense reaction speed; even though Devil May Cry had been out for so long, Ning Bi was the only one in the entire shop who could employ it in actual combat.
In fact, even Boss Fang, without being fully synchronized with Dante, did not much care to use this in real combat, and Nalan Hongwu had not learned it either, let alone anyone else.
That was meant for those non-humans whose foundational conditions far exceeded humanity, and a few individuals whose talent was so monstrous it went against human nature; for ordinary people to use it in real combat was pure suicide.
The counter-attack was different; this technique could be popularized and learned by ordinary people, being a profound method of neutralizing and redirecting force.
If one used a sword to counter-attack, even if it failed, it would still block the opponent's attack, ensuring one would not be injured, which carried an extremely high level of safety.
And it was not merely the counter-attack; Altair himself was a Master Assassin, possessing a supreme level of attainment in combat skills.
Particularly in combat against humans.
Human life is fragile; if one possesses a sufficiently sharp weapon, even without employing any power, a single slash can end the life of a powerful expert—provided the strike does not miss.
This Master Assassin was clearly proficient in all kinds of killing techniques that saved more effort and trouble, even to the point where a mere speck of negligence from an opponent would lead directly to their demise.
This kind of skill had already melted into his very instincts.
The elves were not a rigid race, and she felt that these combat skills might actually come in handy in the future.
However, what she cared about most was still the Leap of Faith.
No matter how she jumped, even with all sorts of cushioning objects like bushes and straw below, she would end up half-dead from the fall every time; though it did not greatly affect the game's progression, its impact on the gaming experience was remarkably profound.
"Why can't I perform such an elegant Leap of Faith?" Sera looked thoroughly depressed.
She had clearly seen that boss jump down, looking almost identical to the video.
Since the Leap of Faith was not fake, then it could only be that her method was incorrect.
If a Leap of Faith lacked the support of faith, it was practically synonymous with seeking death.
Sera was a clever elf, and she finally directed her thoughts toward faith.
Meanwhile, Irina, Hassin, and the rest of the assassins also arrived at this point amidst their continuous Leaps of Faith.
Yet they did not understand; assassins did not believe in gods, so where did their faith come from?
Furthermore, there was another point she did not comprehend: previously, Altair had gone to assassinate in broad daylight, which was equivalent to exposing himself once more before the Templars, clearly violating the second creed of the assassins and committing the exact same mistake Altair had made before being stripped of his power and equipment, so why did he not lose synchronization?
Operating Altair once again, carrying out one assassination after another.
What exactly the faith of an assassin was, she still did not understand.
Just like in the beginning, when Altair carried out the mission at Solomon's Temple with arrogance and conceit, Irina likewise carried the pride belonging to the assassins of this world as she conducted successive assassinations.
While her combat skills were continuously being honed, she was also experiencing Altair's life.
After every successful assassination, Altair would engage in a final spiritual exchange with the deceased.
In the world of Assassin's Creed, the war between the assassins and the Templars mostly revolved around the Pieces of Eden; the Templars wished to use these advanced technological equipment components created by the First Civilization to control the thoughts of all humanity, thereby achieving a spiritually unified world filled with order.
As for the assassins, they believed that free will was what humanity truly required.
The assassins of this era had an abundance of rules and dogmas, and what Altair had previously violated were the three most fundamental ones.
Because for Altair, there was only one creed in his heart—Nothing is true, everything is permitted.
As Altair continuously assassinated his Templar targets, their dying words also prompted him to constantly reflect upon the actions, purpose, and meaning of their existence as assassins.
The "Nothing is true, everything is permitted" that he had previously followed was not wrong, but right.
Yet that was not a reason to allow himself to be arrogant.
Altair finally shed his previous arrogance and conceit, becoming a calm and wise assassin, striding toward becoming a true Master Assassin.
Evidently, Boss Fang's move of "killing all witnesses constitutes a perfect stealth assassination" was not meant to teach them that every single person must learn it or that everyone had to assassinate this way.
Rather, it was to show them another possibility, telling them to possess their own capacity for thought, instead of invariably following the path laid out by others.
This was "Nothing is true, everything is permitted."
The previous Irina had also been so proud and aloof, but as Altair continuously pondered, she also gradually fell silent.
Meanwhile, elves like Sera, alongside the knights of the Golden Griffin Knight Order and the mercenaries within Canglan City, also gradually fell silent.
They suddenly sensed that this Assassin's Creed might not merely be a cultivation mystic realm intended for people to practice their assassination skills within and be done with it.
What it expounded upon was a form of wisdom.
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