Chapter 3: Volume 3 Final Main Character Attribute Card

(The first installment is not in the main text, but in Chapter 6.5; the second is at the end of Volume One; the third is in Chapter 127; the fourth is at the end of Volume Two.)

I will omit any redundant information that serves no narrative purpose.

Note: Attributes are based on 0.5 as the standard for a normal adult, and 1 as the limit for humans in our world (0.8 is the level of an Olympic athlete).

Skill levels: 1-10 Apprentice (essentially incapable); 11-20 Trainee (just starting); 21-30 Proficient (adept); 31-40 Master (expert); 41-50 Grandmaster (consummate, with a certain reputation); 51-60 Legendary (world-renowned); 61+ Pinnacle (this skill will undergo a qualitative transformation).

Protagonist's attributes at the end of Volume Two:

Attributes

Strength: 25

Evaluation: Your strength has reached the legendary realm, a truly terrifying concept. You can toss tanks aside as if they were toys, pierce heavy armor plating with ease, and charge headlong through fortified bunkers. When your strength reaches this level, the friction between you and the ground is no longer sufficient for you to exert your full power; with a single full-force push, enemies within a hundred meters are no different from those standing right at your feet.

Under the augmentation of Battle Aura, this value increases five to twenty-fold.

Remember my previous assessment of your strength? Well, you actually did it. Suplexing a mountain giant or even a dragon no longer seems like a difficult task for you. I must admit that as a knight—or rather, a warrior—your strength has firmly established you in the highest tier of this world.

Constitution: 25 (Self-healing ability additionally enhanced, skeletal structure specially reinforced)

Evaluation: Indestructible, incomparably powerful, a legendary constitution without any compromise. Even two-stage high-explosive armor-piercing shells would be stopped dead by your body. The power extended by the legendary stage renders sorcery and spells below the fourth tier, as well as divine arts below the fourth ring, completely useless against you.

Almost all curses, poisons, and even environmental hazards fail to affect you. Your physical body is now comparable to most weapons; their damage to you is negligible. Only legendary weapons can pose a threat to you based solely on their own inherent strength.

Your self-healing ability has become absurdly strong. Decapitation, total destruction of internal organs, a shattered spine—the concept of a "lethal" point barely exists for you. As long as you are given time, your body can regenerate entirely.

...Unimaginable power. Such a degree of self-repair... Try to overcome the brain, your only remaining weakness; you will be in for a surprise.

Agility: 24

Evaluation: Legendary-level speed. Your maximum burst can reach the level of a fighter jet for a short duration, and your long-distance sprints at least match the straight-line speed of a sports car. Bullets and the like are slow enough to be seen clearly; most things in this world appear sluggish before you. Between the beats of a heart, you can claim their lives.

Under the augmentation of Battle Aura, this value increases 5 to 10 times. You can stroll through a hail of gunfire with complete ease; whether you want to dodge or simply catch them and throw them back depends entirely on your mood.

...Very good speed. I mean, it's still not enough. Truly, that is a bit harsh, cough, cough—it's not fast enough to render time dilation ineffective, so it doesn't count as fast, does it?

Willpower: Absolutely unshakable in this book.

Evaluation: Your greatest asset. You ignore any external influence that interferes with the mind; your willpower cannot be surpassed by anything.

Intelligence: 0.65

Evaluation: Intelligence slightly higher than the average person, enough to handle most situations, especially in combat. You are not easily calculated or deceived, though this stems more from your perspective and temperament. In front of truly clever people, you are still easily ensnared. However, you have the self-awareness to leave planning to the truly intelligent while doing what you can—which is good.

The improvement in your constitution allows your brain to think more smoothly, and the concept of "computational power" has genuinely increased, giving you a 0.075 boost since the last time.

Your combat IQ should be doubled; even if this stems from instinct, you must understand that being able to fully utilize one's instincts is also a form of "wisdom." A wise barbarian—how interesting.

Inspiration: 0.4

Evaluation: A sixth sense slightly weaker than the average person. It is difficult for you to have sudden flashes of insight or perceive things (not on a physical level), but conversely, you are not easily noticed by strange entities. Also, honestly, you are not suited to be a mage, you Muggle!

Eh? You say you are already a mage?

Damn, you're cheating, do you understand? Cheating! No other mage casts spells like you.

What, you can even cast sorcery?!

Let me see... what kind of casting method is this? You're a bandit, you're purely a bandit!

An attribute that cannot grow, because your willpower will not even increase from peering into the unspeakable.

Luck: Does this thing even exist?

Evaluation: Wang Yu thinks he is a lucky guy. You ask me if it's true? How would I know? At least he has Aivia, doesn't he? What a lucky guy!

I truly envy you, in every sense—your mindset, or your actual encounters. Perhaps not perfect, but already enough to accept. Enjoy this luck; it is a rare thing. Perhaps later, in some place not of this world, this thing will cease to exist.

Physique: 0.75

Evaluation: No growth; this is the physique most suitable for you and most advantageous for combat. You look robust, with an average height between 1.79 and 1.83 meters.

Appearance: 0.5125

Evaluation: An average appearance. Not ugly; the first impression is unremarkable. It neither generates aversion nor favor, neither helping nor hindering social interactions.

Not bad. You are not a guy who relies on his face to eat, and in this world, one never succeeds by looks alone.

Skill Overview: Skills that normal people possess are not displayed; generally, skills require a level only if they are beyond the average person.

Horsemanship (Primary) Level: 21 (Proficient) (Rendered useless)

Evaluation: You don't really need a mount; keeping the horse on the estate is for its own protection. Although it looks like the behavior of a scumbag, I must admit you are doing the right thing. Only an equal mount can provide help, and you are already strong enough yourself.

General History of the Continent (Primary)

Level: 58 (Grandmaster) Knowledge of Special Lore

Evaluation: A terrifying reserve of knowledge. This stems from your large-scale study in the Sky Mechanical City. This library, which collected a vast amount of knowledge from the main plane, became the best place for your learning. Your understanding of this world exceeds most people's, covering every aspect. Although some parts are difficult to apply, "knowledge" is a fact. You are, without a doubt, a polymath.

History of Elves and Dwarves? I know it! The entanglement between the Feathered Race and the Dragons? Ah, I know that too! What? The relationship between the Void and the Night's Edge? Yes, I understand; after all, I am a member. Roland's past? I have consulted many materials and have a certain understanding of this person; the truth and falsehood can basically be confirmed! The thirteen keys—having experienced them personally, I naturally have enough understanding. This guy has hidden at least a few things; he is inextricably linked to the history of the entire continent.

In general, when some things are mentioned, they rarely exceed your cognition. You, an outsider, have begun to thoroughly understand this world, and the things you have personally experienced have touched upon epics buried deep in the river of history.

Weapon Proficiency (Primary) Level: 48 (Master)

You can use almost any weapon the moment you hold it—heavy weapons, light weapons, blunt instruments, sharp blades... you can use them all quite well because "yourself" is the best weapon. You may not be able to compare to some masters in the pure use of weapons, but as "the weapon itself," you are a well-deserved weapon master.

Transcendental Knowledge (Primary) Level: 49 (Master)

Evaluation: The classics obtained from the Sky Mechanical City not only added to your historical knowledge but also laid an extremely terrifying and solid foundation for you in these areas. You have mastered a large number of knightly cultivation secret techniques, high-level spells, and forbidden curses; wizard runes and divine art analysis are also well-known to you.

You are already very familiar with the three main paths—the flaws, the advantages, how to walk them, and so on. Since you have been able to cast spells, you have had a deeper and more personal realization. Without a doubt, you are a master in this regard.

You also know a great deal about various obscure power systems that do not belong to the three main paths: shamans, magical beasts, changelings, the Feathered Race, and so on. These things will come in handy in many scenarios.

Dragon Witch? Is it a dragon knight witch riding a dragon? No, it's a type of dragon wizard. Templar Knight? Is it a knight with an inner potential called "Templar"? No, this is a special branch of the Knights of the Church of Light, a particularly powerful profession.

Chariot Power—this thing is not an inner potential; this thing is the power manifested by the things I carry. Inner potential, for me, is not a unique thing. Knightly secret techniques, in a sense, are the inner potentials I have "learned."

Social Skills (Primary) Level: 37 (Proficient)

Evaluation: You can handle pretense with others quite well, and you can manage relationships with those around you. Sometimes you seem blunt, but that is only because you want to appear that way.

Your personality makes your friends feel exceptionally comfortable when they are with you. They are highly likely to drop their guard in front of you and entrust their trust to you. In other words, you really are a very good friend.

In terms of politics, you are still...

You are that same fellow from before: uninterested, unenthusiastic, and not particularly skilled, yet you have grown far more proficient at flipping the table.

At the same time, you have actually performed quite well in your position as Archbishop. Though you cannot claim to have led the people toward glory, the tangible contributions you have made for the followers of the Church of the Night have earned you great respect, even from those who rarely see your face.

Wait, that is actually the credit of the Lady of the Night and Avia, let me sort this out... Never mind, your specific peculiarities serve as a key "tool" in all of this.

A game of thrones? Screw that, get lost, I am flipping the table—nobody gets to play!

Acting (Primary) Level: 39 (Proficient)

Evaluation: Your performance level has truly risen. Beyond mere blank expressions or hysteria, you have learned to utilize exquisite muscle control to execute a performance that can be called perfect. Those who do not know you well would find it difficult to spot any flaws.

The overlapping effects of witchcraft and sorcery have elevated your disguise to a new level; it is hard to distinguish the real from the false without prior knowledge.

Insight (Primary) Level: 58 (Grandmaster)

Evaluation: Your body’s instincts autonomously gather all information from your surroundings—sounds, scents, sights. These are synthesized in your subconscious and fed back to your conscious mind, allowing you to detect anomalies with extreme speed and uncover malice or threats hidden beneath the surface.

Your analytical ability is astonishing. The unique power of the Chariot grants you a terrifying advantage in observation. This is a power that belongs to you, working in tandem with your own nature; it is not a relationship of dependency, but one of integration. This is who you are—almost no flaw can remain hidden from you.

Your brain has perfectly combined the logic of this world with the habits cultivated on Earth. By thinking from different perspectives and decomposing or reassembling information with a vision that transcends this world, your observational skills have become remarkable. The word "eccentric" might suit you well; things that seem impossible for others in this world to notice are abnormally conspicuous to you.

Emotional Intelligence (Primary) Level: 8-39 (Apprentice to Proficient)

Evaluation: Why is this even a skill??? Your actual emotional intelligence is quite high, but most of the time you adjust it according to your own whims. In truth, you know everything, you rascal!!!

Overall, there is no significant improvement, but your feelings for Avia have become more delicate. The constant warmth and the occasional surprises allow your relationship with her to go a long way. You are honest about this and do not hide your affection; you are doing quite well.

Companionship is the longest confession of love, and you have practiced this saying well. You and Avia confirmed your relationship under the witness of her mother. The world is vast, and as long as you are together, there is nowhere you cannot go.

You also handle your friendships well. Whether it is Zig, Edward, Charles, or others, they truly regard you as a dear friend.

To those you care about, you are already perfect enough, truly.

Knight Training Method (Primary) Level: 39 (Proficient)

Merged into Exercise Techniques.

Exercise Techniques (Primary) Level: 68 (Peerless)

Evaluation: This is the first skill you have forged into a peerless art. As you continuously develop yourself, your analysis of extraordinary power has gradually merged into your foundation—this very shell of yours.

Superhuman willpower and a spirit willing to learn have helped you cross the divide between the ordinary and the exceptionally determined. Your growth is entirely logical.

With your understanding of various powers—Cursed Fire, Life Weaving, Stone Form, Dragon Blood, the traits of Abyssal creatures, and so on—you have mastered an increasing number of ways to strengthen your body. You have realized the true relationship between these seemingly conflicting forces within you and your own essence. Naturally, and perhaps absurdly, you have fused them together. You have carved out your own path—a path no one, not even an Abyssal creature, has ever completed.

You have truly awakened your inner power: The Chariot. You have taken a transcendental step in this technique: to learn everything, to merge myriad powers, and to make them your own. This shell of yours, which is you, possesses infinite potential.

This potential has fully manifested its power. Breaking and then rebuilding—each destruction is for the sake of a stronger rebirth. Your body is stepping toward a higher realm, step by step, beyond the limits of limits, a strength without end.

Pharmacology (Primary) Level: 58 (Grandmaster)

Evaluation: This discipline, cast out of alchemy by arrogant alchemists, is being deeply excavated and mastered by you. You have gradually grasped the essence of this field: "compounding all things," utilizing everything that can be used.

Your preparation and application of potions have reached a state of perfection. The strengthening of your body has rendered most potions ineffective on you, but your understanding of the essence of pharmacology has long since freed you from relying on potions for self-enhancement. Your diverse applications in various situations have turned this skill into your ultimate solution.

The addition of the Chariot’s power grants you the ability to process materials with a terror that surpasses almost all other existences—a power many pharmacists dream of.

Past Broken Helm, Transcendence, Burning Blood, Death’s Return, Wrath of the Apocalypse... Your works have long since transcended the category of "commodities." In the Elven Capital and the Sky Mechanical City, many do not know your true name, but they have already remembered you, the pharmacist.

Stealth and Assassination (Primary) Level: 62 (Peerless)

Evaluation: Once, after losing the key, you lost the power of the Lady of the Night’s protection, which caused a severe decline in your abilities. But this was not necessarily a bad thing; the tempering you underwent after losing that power pushed your technique to an extremely high level.

And now, this power has returned, and the Lady of the Night has become even stronger. This generous lady has entrusted her favor to you. At the same time, you can also wield witchcraft and sorcery. The Chariot’s power, the Divine Power of the Night, witchcraft, and sorcery—I can hardly imagine what happens when these powers overlap, but I am certain that within this world, few can stand shoulder-to-shoulder with you in this craft.

Cooking (Primary) Level: 20 (Skilled)

Evaluation: You weren't much of a cook on Earth, and it’s the same here. Before reaching the Royal City, you practiced a bit to take care of yourself and Avia. The roasted meat is decent, but everything else is a mess.

My god, you actually haven't regressed! Well, it’s true that it couldn't get any worse, unless you have a lapse in judgment and start using pharmacology while cooking—then just wait to be whipped by your wife.

Sigh! Avia’s current cooking level is 59. You fellow, you have such damn good luck.

Wizard Runology (Primary) Level: 48 (Master)

Having previously lost your wizard powers, this skill declined sharply, but the exaggerated accumulation of knowledge you gained in the Sky Mechanical City pushed you to this realm.

Now that you have regained your wizard powers, I believe it won't be long before this skill breaks through.

Combat Techniques (Primary) Level: 72 (Peerless)

Evaluation: Born from your swordsmanship, your heavy weapon usage, and all your combat styles, this is the combat method that belongs uniquely to you. Whether it is combat strategy, combat style, or your combat tools, all are included. Without a doubt, your talent in this area is unquestionable; you are a genius of the concept of "combat"!

You flexibly combine your fighting styles, using different powers according to different occasions. The weapon you are most proficient with is your own familiar and powerful body. "Martial" might be a good way to describe your use of the body; all techniques are contained within it.

With the Chariot’s power fully awakened, through countless near-death experiences and intense battles, you gain more experience every time, which you use to elevate your "combat instinct." How to act, what to do to achieve victory—this has long been carved into your subconscious. No sudden situation can shock you anymore, because you have long been prepared to carve a path of "possibility" out of the impossible.

All manner of martial arts, external objects, and internal essence—all are your weapons. You have fully found the direction of this path that belongs only to you, and you are sprinting toward the end of it. You are a true warrior, and you are moving toward that singular, pure concept of "combat" in this world.

Medical (Primary) Level: 55 (Grandmaster)

Evaluation: As a pharmacist, you can concoct master-level healing potions and discern what a wounded or sick person lacks. Your blood possesses nourishing and healing effects that surpass most potions, along with an "intelligence" that potions lack. Your Chariot’s power can take over the body when permitted, and the role this plays in treatment goes without saying.

With the addition of sorcery and witchcraft to your skills, bringing the dead back to life and regrowing flesh and bone—this is your current level. It is truly exaggerated for a warrior to have such abilities.

Your own self-healing ability is even more outrageous. To you, broken limbs are mere scratches, and recovery takes less than a minute. Your vitality is almost endless; even the word "monster" is a belittlement. Aside from the World Eater of the past, how many existences can stand beside you?

Mechanical Alchemy (Primary) Level: 45 (Master)

A new direction you mastered through self-study in the Sky Mechanical City. You are not particularly skilled at "alchemy," but you have a unique advantage in mechanics. The Chariot’s power allows you to decompose the structure of machines from the inside and perform modifications and assembly that are unimaginable to ordinary people, which allowed you to reach the master level in a very short time.

You have a keen intuition for machines, which makes you not only good at assembly and manufacturing but also an expert at "dismantling." This is not limited to "machines"—as long as it is an inanimate object within the range of your Chariot’s power, it is a "machine" that can be modified and dismantled by you.

Special Skills Overview

Spirit: Spatial Protection

A special cube accidentally created by Wang Yu while researching his own soul. It can be materialized and handed to others. When activated, it forms a spiritual barrier with a limit but strong defensive capability to protect the Spiritual Palace. When in use, the user's soul enters a space that looks identical to Wang Yu's bedroom.

Battle Aura: Amplification

Circulate Battle Aura to provide buffs to all aspects. A stable circulation provides roughly a 1.5x boost to all attributes; an explosive burst can provide a nearly 5x boost to all attributes for a few seconds.

Battle Aura: Penetration

A technique for using Battle Aura. Rotating Battle Aura grants it powerful piercing force, making it more forceful in clashes. If used as an external projection—a "pseudo" ripple—it will grant your non-pure Battle Aura attacks decent armor-piercing capabilities.

Battle Aura: Material Sword Shaping

A special technique for using Battle Aura. Injecting Battle Aura into other materials to forcibly change their form, converting "any" material into a longsword that can be gripped. Air, fire, light, magic, void energy—theoretically, all these things can be converted into weapons to be held and swung using this technique, which has an internal-latent nature. However, that is only in theory.

Knight Secret Art: Bloody Rage Wind (Strengthened by Vampire Blood, Dragon Blood, Past Broken Helm Potion, Birth of the Blood Pool, and Aerielian Blood)

A knight secret art from a special library. This is a method of using Battle Aura that mimics internal latency. Your special Battle Aura composition allows you to learn this secret art quickly and master it well.

In a sense, your blood is no longer merely governed by the beating of your heart; even should that organ falter, your blood would drive itself autonomously. You command it, capable of venting it from wounds as a clandestine weapon to strike down your foes. Blood loss is no longer a concern, for the domain of your blood has transcended the confines of your veins.

After the blood of the blessed vampire mingled with your own, your blood learned a secret: it can consume itself to mend your injuries. Combined with the arcane arts of the Bloody Wrath Knight, your blood may even serve as a curative agent, entering the bodies of others to knit together those delicate, stubborn wounds that refuse to heal.

Within the dragon’s blood, your own has learned the art of activation. It seems to have grasped the concept of "life," a notion that allows blood detached from your body to remain an extension of your being, which you may manipulate with your extended will.

In further exploration, your blood has become a direct extension of your physique, manifesting as varied instruments of war. This grants you immense flexibility in mobility, alongside a dual guarantee of defense and offense.

Following the use of the Ancient Broken-Helm Potion, your blood took another leap, allowing it to carry greater reservoirs of energy. When ignited by the fires of sorcery, it erupts with formidable power, simultaneously feeding back into your body to temper and reinforce your very frame.

After enduring the infinite ocean of life force in the elven capital of Lyriaheim, your body birthed a unique space known as the "Blood Pool." As a dimension independent of your physical form, it allows you to store vast quantities of blood, ready to be summoned at will. Note that the concept of "my blood" is defined quite broadly: if I deem it so, then it is so. That is all.

Upon absorbing the blood of Aeryllian, a special component emerged within your own: "High-Energy" blood. These droplets contain immense power, capable of unleashing devastating destruction when necessary, released in specialized forms. Combined with the Blood Pool, this creates a terrifying synergistic effect. Essentially, this is a lesson you learned from the entity known as Aeryllian regarding the more efficient utilization of biological power. (The following are derivative abilities)

Dragon Breath: Impact Force

A dragon’s breath exhaled from a human frame—though called a dragon’s breath, it is more akin to the "Dragon Shout" from Earthly games. You release high-energy blood from your throat as a form of pure kinetic impact, generating immense physical destruction. At close range, the power is hyperbolic; due to the nature of this force, it can penetrate surface defenses to strike at internal organs.

Status: High-Energy Overload

By pre-storing a sufficient volume of high-energy blood in the Blood Pool, you may replace all normal blood in your body when necessary. With this power, every strike is accompanied by the effect of "Dragon Breath: Impact Force," elevating simple physical destruction to an absurd degree while vastly expanding the scope of the devastation.

Frenzied Blood Dual-Body: Guardian

The result of a complete transformation of the Frenzied Blood Dual-Body. By leaving a portion of your most active blood within Avia’s body, any damage to the girl’s frame triggers an immediate counter-attack, filling the wounds to repair them. It is a power created purely for protection—unexpected and lethal. Furthermore, it conceals a more terrifying next stage of power, yet to be revealed.

Inherent Power: Chariot

The true essence of the Ripple. In a sense, the ability of the Ripple is merely one manifestation of the Inherent Power: Chariot. The properties of the Ripple are but a fraction of the characteristics inherent to your body all along.

Your body possesses the trait of altering and manipulating surrounding matter. Within a certain range, you can influence, change, and utilize it. You are like a human-shaped void, casting radiation upon your surroundings. Within the coverage of this power, you are the commander; the matter around you is summoned and driven by your will.

Upon arriving in this world, your body automatically supplemented its transcendent aspects, utilizing the void to learn Battle Aura, allowing your blood to be strengthened by external matter. Your body learned more with every passing moment, all of which was the result of your unconscious mobilization of the Inherent Power: Chariot.

You have grasped what you needed from external objects, learning from them to reinforce this shell of yours.

And once you became conscious of this power, you gained the authority to command it. You will be able to autonomously mobilize this ability to command and distort the matter around you.

You have delved deep into this power and understood some of its essence: the strength of your body determines the upper limit of what you can "carry," and the amount you can "carry" determines the intensity of the Chariot’s power.

While at the Sky Mechanical City, your Chariot power evolved, beginning to influence magic—a relatively illusory, intangible force. After resolving the abyss creature known as the "Great Octopus," your "carrying capacity" was elevated, and the Chariot’s power stepped into a new stage; the concept of the Void itself can now be commanded by you.

The stronger the body, the stronger this power becomes; the body is the foundation of this force.

Though the body may not be grand, it can bind all things to this chariot. (Extended abilities to follow)

Focused Convergence: Returning and merging your consciousness within your body. In this state, the intensity and range of the Chariot’s power are greatly enhanced. High-level entities that could not be influenced, or were only minimally affected, will also be commanded and driven.

Chariot Power: Command Throne.

You extend the Chariot’s power to cover all influenceable matter in the vicinity, gripping and imprisoning them. Even entities that would otherwise be unaffected are forcibly locked within the environment, achieving an effect similar to time-stoppage.

It is worth noting that the Chariot’s power cannot be affected by time-stoppage spells; therefore, any attempt to cast time-stop on Wang Yu will almost certainly result in the caster being trapped by the Command Throne instead.

Chariot Power: Golden Body

A special form manifested after the evolution of the Chariot’s power. In the void, it appears additionally as portals and spatial distortions with a larger range, whereas in the material world, it is limited to the span of a palm.

It manifests as a golden radiance covering the body. Everything that touches this range takes on the property of "nullification": kinetic force vanishes, heat ceases to transfer, and no special effects can act upon this power, and so on.

Much like a materialized Chariot power, with this hand, you can grasp everything in this world.

List of spells currently appearing in the Weaver’s Book (all fully upgraded)

[Volume II] Weaver’s Book (Allows Wang Yu to cast spells through this powerful magical artifact; it is highly flexible and convenient. Overloading allows a spell to be enhanced by 1.5 to 3 times the effect at the cost of consuming a large amount of magic crystal mana.)

1. Fireball

A simple Tier 1 fire elemental spell, a common destructive spell for mages. The flames and explosion can cause decent damage.

2. Wind Blade

A simple Tier 1 wind elemental spell. Compresses air to form a high-speed blade that can be fired, or fixed by the Weaver’s Book at Wang Yu’s side as a lethal, invisible melee tool. The destructive power is not high, but it is enough to be fatal.

3. Vibration Intrusion

A Tier 2 earth elemental spell. Strikes earth elements into the ground to cause the surrounding terrain to crack and vibrate, serving to restrict enemies over a wide area. Combined with a Knight’s powerful physique, it is extremely useful.

Note: Mages use this attached to staves to hit people, calling it a "Stone-Swinging Spell" (lol).

4. Rolling Stone Spirit

A Tier 2 earth elemental spell. Uses earth elements to shape numerous hard stone saw-wheels that roll at high speed along the ground and are flung at enemies, crazily slicing and damaging their bodies. A very useful and stylish earth attack spell.

5. Purgatory Cannon

A Tier 3 fire elemental spell, divided into two stages. The first stage uses the eruption of fire elements to provide the user with a powerful thrust for high-speed movement to close in on enemies.

The second stage condenses the fire elements and detonates them on the casting apparatus, forming a terrifying fire elemental explosion. The fire cannon shot has extremely strong piercing capabilities and is currently one of the top destructive spells of its tier.

Note: Mages usually use this for suicide attacks, but for a Knight, it is a powerful spell that combines mobility and damage.

6. Thunder Spear

A Tier 3 mixed elemental spell. Possesses high speed, long range, and strong damage capabilities against biological entities. It gathers a large amount of lightning in the hand to form an electric spear and fires it. Because it lacks physical substance, the speed is astonishing; the range is long and the speed is so fast that it is difficult to dodge.

The physical destructive power is not high, but the powerful current will crazily damage the biological body!

7. Storm Foot

A Tier 2 wind elemental movement spell. Generates powerful force near the soles of the feet, enough to allow the user to dash or hover, or to use the power of strong winds to attack enemies.

8. Hurricane Channel

A Tier 3 wind elemental spell. Summons a condensed cylindrical burst of wind elements, firing it in a straight line. It generates powerful destructive force along its path and possesses an overbearing power that can push people away and knock them flying.

9. Glacier Intersect

A Tier 3 ice elemental spell. Condenses a large amount of ice elements onto the fist to form a giant frost fist. Sliding at high speed on ice rails created by the ice elements, you then use the giant ice fist as a hammer, slamming it heavily into the enemy’s body.

The ice spikes on the fist can erupt, causing scattering piercing damage, while the ice elements will also severely restrict the enemy’s movement.

10. Basalt Torrent

A Tier 2 earth elemental spell. Fires a continuous stream of rock daggers condensed from earth elements. The damage is not particularly high—only equivalent to a standard bow and arrow—but the continuous nature of the attack gives it excellent auxiliary offensive capabilities.

11. Panic Hurricane

A Tier 2 wind elemental spell. Summons a powerful surrounding storm within a certain radius, sweeping across a large area. The powerful wind force will swirl a large number of surrounding objects, moving them at high speed; it can also be used to defend against projectiles.

[Volume III] Weaver’s Book

A brand-new Weaver’s Book crafted using meta-magic techniques. The concept of "spell chips" has been successfully realized, making this book one that can truly weave spells. By combining basic magic circuits on different pages to form different spell circuits, the casting of spells is completed. Theoretically, it can release all existing spells within its tolerance, and even spells that have not been recorded.

Perfect Fractal:

This is not your ability; it is something Avia put together, but since you use it often, it has been recorded for you. Essentially, it is the deconstruction of all things. After completely analyzing what is seen, heard, and felt, it feeds back data that is easy to understand to the user. It has extremely powerful auxiliary functions and a strong restraining effect on various stealth and illusion techniques. It requires exaggerated computing power to support it and is currently being gradually interfaced with the Lady of Night’s void "God-Kingdom." With such astonishing computing power support, what kind of abilities will it display?

Dark Blade:

This is not your power, but Lady Darkness's; yet, as you have wielded it and helped her secure it, it is recorded here for you. This power, derived from the primordial Deity of Night, renders those struck by it "non-existent," forgotten by all. It is a singular force capable of slaying the very concept of a "deity," though it proves ineffective against the power of the Chariot.

Curios Inventory:

Endless Pages: Sheets that allow for infinite writing, requiring manual script. They can be summoned anywhere through sheer will and possess the indestructible nature common to all curios. Do not rely on them as shields, however, for "indestructible" does not mean "impenetrable"; even if they phase through attacks, they remain intact.

Stellar Reflection: Reverses the nature of an object. The exact outcome of this reversal remains uncertain, and it carries a fifty-year cooldown.

Silent Forest: Nullifies magic within its radius. It does not erase magic, but renders it incapable of manifesting any corresponding effects.

Banner of Triumph: Restores one-tenth of the life force of a slain entity, commensurate with its energy level. The criteria for defining "life" and "energy level" remain somewhat ambiguous.

Chronos Hourglass: Usable for twenty minutes each month, it allows you to accelerate at any multiplier, though all physical burdens remain. The usable duration is calculated as twenty minutes divided by (acceleration multiplier minus one).

Blood-Stained Mark: Locates beings connected by blood to a specific object. The concept of "bloodline" is fluid and subject to interpretation.

Forging Hammer: Fuses two items, allowing them to switch places instantaneously; only one can exist at a time. The inactive item cannot be destroyed. Currently used on the Shattered Meteorite Blade and the Weaver's Grimoire.

Night Church Special Creations (Wang Yu and Avia hold supreme authority, capable of "stripping titles" from any believer, barring them from invoking the Lady of Night's power)

Prayer Communication Network: A network based on the Tree of Night Sky, allowing believers to contact one another through prayer while shunting mental corruption to be dissipated by the collective.

Void Chatroom: An evolution of the Prayer Network, allowing believers to enter with their spirits to achieve a virtual reality effect for meetings and discourse.

Midnight Library: A massive knowledge repository built upon the Void Chatroom. Believers upload their knowledge, while the primordial Deity of Night (ENIAC) serves as librarian, categorizing and retrieving texts. With free and paid tiers, it facilitates the exchange of knowledge or its trade for wealth.

A creation of infinite potential, spreading ever wider as a growing body of scholars joins its ranks, providing convenience to countless beings. One can only wonder what grand edifice it will eventually become.

(Wang Yu and Avia may view all uploaded materials)

Class: Knight (Physique: Legendary Knight; Aura: High-Rank Grand Knight)

Special Ability: Ripple Mental Defense Cube

Inner Power: Chariot

Arcane Ability: None

Bloodline: None

Aura: High-Rank Grand Knight level (No aura vortex, no restriction on generation points)

Void Energy: Determined by physical fortitude; currently no upper limit to total capacity, though the amount mobilizable within a given time is finite.

Mental Power: Immeasurable (No consumption limit, not linked to mental state)

Inherent Potential: None

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